good design
makes products
useful
F—3®
From the real problem to numbers that move
How I work
01 → 04
Over 15 years experience in interactive product design – the same four steps on every project, from the first interview to the numbers after launch.
01 /
Every project starts with the unglamorous part: user interviews, competitor audits, and enough questions to find the real problem, which is rarely the one in the brief.
02 /
I work in systems, not screens. Tokenised components, documented specs, and flows built around the moments where users hesitate, stall, or leave.
03 /
Figma
Claude Code
Framer
I don’t stop at mockups. Using Figma and Claude Code, I ship working front-end, so stakeholders test a real product, not a prototype that lies.
04 /
Shipping is the start of the feedback loop. I measure completion, watch where people drop off, and iterate until the numbers move.









'24 - Present - Metagood (Lead Product Designer)
'19 - '24 - Fueled (Sr Product Designer)
'17 - '19 - Mango Languages (Sr Product Designer)
'15 - '16 - Flow Digital (UI/UX Designer)
'11 - '15 - Studio 116 (UI/UX Designer)
2010 - BA Graphic Communication
Figma
Framer
After Effects
Rotato
UI/UX Design
Web Design
App Design
Design Systems
Penn Medicine
DIME
Tony Robbins
Sakara
Rooms2Go
Zenni
FrameIt
Sidearm
It's never too late to try something new.
someone






